As a result of the above I've also moved to Bath. It wasn't my first choice - I've grown up in provincial southern English towns, and have pretty much figured them out - but there's something about being here that I associate with The Games Journalism. That's a totally bogus feeling that everyone should feel free to reject, but it's a feeling nontheless.
Now that I live on top of a hill in a strange, bendy, yellow town, I've decided that this year should be for projects. I'm not sure what, really, though I have a few things on the go. Previously pretty much everything I've done has been on the way to something else. Games journalism's not excluded from that, but it does produce something tangible and that's a reason to keep doing it for as long as it'll have me. While I'm here I might as well try to make other fun things.
In the meantime, I did these in PC Gamer 236:
- An armchair games design piece on the next Elder Scrolls game, complete with terrible drawings.
- Previews of X-Plane 10, Kingdoms of Amalur: Reckoning, and Warlock: Master of the Arcane.
- Parts of PC Gamer's annual The Best 100 PC Games Ever feature, including bits on Skyrim, Dragon Age, Half-Life, Batman: Arkham Asylum, Tribes 2, STALKER, and Peggle.
- Reviews of Anno 2070 and Sonic Generations.
- A short anecdote thingy on Sins of a Solar Empire.
- A free games roundup, including Lovecraftian Crysis mod Worry of Newport, Egress, and Vlambeer's Ffflood.
- A report on the awesome final moments of MLG Providence.
- Miscellaneous magazine bits and bobs.
And more and again.